Interface Scale and Performance Environment: Teasing Out the Dimensions of Arcade Gameplay

نویسنده

  • Jennifer Gee
چکیده

This paper describes a pilot study designed to tease out two dimensions of arcade gameplay: scale of input interface and performance environment. In order to probe how each dimension affects enjoyability and engagement, we employ multiple measures, including galvanic skin response (GSR), distracter tests, Likert scale surveys, and in-game telemetry. To examine the effect of scale, we compare experiences playing on a touchscreen wall and playing on a tablet PC. To examine the effect of public versus private gameplay, we compare experiences playing alone and playing in front of a small audience. Our results suggest that larger-scale input devices are both more enjoyable and more engaging. The data was less conclusive for public versus private gameplay.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

بررسی محیط رابط کاربری پایگاه اطلاعاتی نمایۀ نشریات فارسی از دیدگاه کتابداران کتابخانه‌های عمومی کشور

Purpose: This article presents results from a survey on the user interface environment of Persian journals databases from the viewpoints of Iranian public librarians. Methodology: Adopting a survey approach, this study examines the views and experience of public librarians about  about the user interface environment of Persian journals databases, taking into account five dimensions and 58 crit...

متن کامل

An Empirical Feasibility Study of the ARCADE System

This paper introduces the ARCADE (Automated Reading Comprehension Assessment and Diagnostic Evaluation) system which is an automated psychometric diagnostic reading comprehension assessment tool based upon contempory theories of reading comprehension. ARCADE attempts to identify the presence of particular components of a reader’s understanding of a text from open-ended free response data. An em...

متن کامل

Split Appearance. Patchy and Coherent Features in Fragments of Gameplay, Mohenjo-daro, Sindh

This paper centers on ancient, generally rather scattered and elusive remains of gameplay. Focusing on a discreteassemblage of game-related artefacts from the Bronze Age Indus Valley urban settlement of Mohenjo-daro, it conductsa detailed study of some of the patchy features to see whether more structured elements thereby can be distinguished.The finds are approached situated in a broader, game...

متن کامل

Gameplay Segmentation in Vintage Arcade Games

This chapter explores how early videogames found ways to provide players with novel and complex gameplay experiences; in particular, how these experiences were structured and managed over time using innovative game design ideas. In abstract terms, we have called this concept segmentation of gameplay, and we have developed it in the context of the Game Ontology Project at the Georgia Institute o...

متن کامل

Pedagogical mediation using the virtual learning environment and the new generation: A search for improved performance in medical education

Introduction: Medical schools face increasing challenges toaccommodate new health care needs. However, little has changedregarding the students’ education. In addition, educators face thechallenge of improving their teaching approach, making it suitableand effective for the new generation. The purpose of this work wasto describe and contextualize the application of active pedagogicalmethodologi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007